The Cabin is a narrative level realized in Unreal Engine 4 for both Level Production and Narrative Design courses during my second session at Campus ADN in Level Design. The accent was put on the environmental storytelling.
Design Intentions:
- Tell a story only through environment;
- Making the player part of the story through a very simple, but effective gameplay.
Constraints:
-
- Design a walking-simulator-like map;
- Having an exterior and an interior section;
- Walkthrough must be 1,5 minute minimum;
- Choose from the proposed themes (I’ve chosen the following: »Someone hid when you approached, but you did not see him/her hide. He/she left tracks… »);
- Time limit (± 1 month, working around 5h per week on it).
References:
Modular Chalet Set (house exterior) by Patrick Guilbeault.
Assets, Textures and Animation from Unreal Starter Content, Mixamo, Arbitrary Studio, Alex Gomersall.
Music from Kevin MacLeod.