#NoFilter – WatchDog3 Mission

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#NoFilter is a mission design for a fictive opus of Watch Dog taking place in Japan. My team and I chose to design the last mission of the aforementioned game. I was responsible of the first blackbox of this mission.

Mission Summary:

  • Zony Corp. is collecting data on important people due to their new virtual reality headset (that almost everyone has at home).
  • The player has to infiltrate their headquarters to destroy the database.
  • By doing so, the player understand that he has fallen into a trap and move to the next blackbox to finish his job.

Design Intentions:

  • Design the first part of a tight, stressful mission in the universe of Watch Dog;
  • Design a building which could be in the landscape of Tokyo while being different enough to pop.

Constraints:

  • Time limit (1 month, from ideation to level design);
  • Working in a team of 3;
  • Coherence between the two Blackboxes and the World;
  • Respect the settings (in our case, Tokyo in 2020);
  • Respect the franchise’s mechanics, universe and logic.

Figurative Watch Dog 3 logo by Nicholas Chabot.

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