Diablo-Like Avatar & Combat

Basic avatar I’ve  worked on for a side project with Pascale Coulombe. The behaviour is directly inspired by Diablo-like games. I spent around 30h on this (including my research for the animations).

Goals:

  • Recreate basics behaviour from a Diablo-like type of game.
  • Playing with Unity’s NavMesh.
  • Having ennemies that chase the player and return to their original spot if he’s too far.
  • Create a basic melee combat system.

References:
Animations from Mixamo.com.
Pascale owns the rights on the character and the assets used in this project.

 

 

 

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