Basic avatar I’ve worked on for a side project with Pascale Coulombe. The behaviour is directly inspired by Diablo-like games. I spent around 30h on this (including my research for the animations).
Goals:
- Recreate basics behaviour from a Diablo-like type of game.
- Playing with Unity’s NavMesh.
- Having ennemies that chase the player and return to their original spot if he’s too far.
- Create a basic melee combat system.
References:
Animations from Mixamo.com.
Pascale owns the rights on the character and the assets used in this project.